The Raft Project (Remote Accessible Field Trips)

It is not always possible to take classrooms full of children and transport them to the remotest points on the globe; not only are there time considerations but also aspects such as teacher availability, health and safety and insurance to take into consideration. however with the huge increase in technology over the last few years it was entirely conceivable to set up a computer model for such journeys and teach students not only about the regions they were virtually discovering but also the essential elements of leadership, planning, integration of technological practicalities aspects as well as physical practicalities. RAFT (Remote Accessible Field Trips) provided an opportunity for students to simulate taking part in field trips and travelling to remote locations and school students aged between 11 and 18 participated in it. Upon analyses is was realised that student interest in the project was very high and results were positive for both students and tutors.

The objective of RAFT was to contribute towards an effective and efficient use of various technologies in order to further education generally, but particularly that of young people, and of assisting them to gain not only valuable skills in specific subjects subject but also to learn and gain new abilities in information technology. Such personal qualities as effective teamwork and other practical skills were encouraged via role playing.

This project is now at an end. Various studies are now analysing the effectiveness of RAFT and initial indications are encouraging.

Copyright 2004